Playable Samples
A playable portfolio piece with samples of implemented NPCs, sequenced events, procedural text generation, and environments
Winner of Best Use Of Audio at Dogpit Jam's virtual pet jam, January 2022.
Design and implementation by me, with sound and music by Kerri Shak.
An arcade-style action game about planting the seeds of a better world.
Design and implementation by me, with sound and music by Kerri Shak.
Design Docs
2 Pages
Design document outlining techniques used for an open world roguelike I built in Unity as a side project.
17 Pages
A document breaking apart each major system of Valheim to provide a team with a general overview of its game design.
Level Design
4 Pages
A breakdown for the level design of a multiplayer game of magical soccer
3 Pages
A breakdown of the procgen level system in a tactical turn based game