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Playable Samples

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A playable portfolio piece with samples of implemented NPCs, sequenced events, procedural text generation, and environments

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Winner of Best Use Of Audio at Dogpit Jam's virtual pet jam, January 2022.

Design and implementation by me, with sound and music by Kerri Shak.

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An arcade-style action game about planting the seeds of a better world.

Design and implementation by me, with sound and music by Kerri Shak.

Design Docs

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2 Pages

Design document outlining techniques used for an open world roguelike I built in Unity as a side project.

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17 Pages

A document breaking apart each major system of Valheim to provide a team with a general overview of its game design.

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15 Pages

 

Full game design document for a personal project.

Level Design

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4 Pages

A breakdown for the level design of a multiplayer game of magical soccer

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3 Pages

 

A breakdown of the procgen level system in a tactical turn based game

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