Playable Samples
A playable portfolio piece with samples of implemented NPCs, sequenced events, procedural text generation, and environments
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Winner of Best Use Of Audio at Dogpit Jam's virtual pet jam, January 2022.
Design and implementation by me, with sound and music by Kerri Shak.
An arcade-style action game about planting the seeds of a better world.
Design and implementation by me, with sound and music by Kerri Shak.
Design Docs
2 Pages
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Design document outlining techniques used for an open world roguelike I built in Unity as a side project.
17 Pages
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A document breaking apart each major system of Valheim to provide a team with a general overview of its game design.
Level Design
4 Pages
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A breakdown for the level design of a multiplayer game of magical soccer
3 Pages
A breakdown of the procgen level system in a tactical turn based game